The EVIL EMPIRE
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STRATEGY GUIDE
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EMPIRE TACTICS An Essay by Mag The Empire is probably one of the most played races in the game. At
least, everyone seems to like to play them. One of the reasons for this
is that the Gorbie is the strongest ship in the game. The other reasons
vary, but the Empire is a great race to play and if you plan right,
you can win playing them. RU25 Gunboat: You get one of these to start. The ship has no cargo room and no tubes which make it practically useless in a game except as an armed scout. I find that I never build these ships because it?s more effective to use a SDSF to scout. MIG Class Scout: If you must build an armed scout, the Mig at least has a 20 kt cargo bay and a huge fuel tank. I don?t build these either. PL21 Probe: This probe has the best range in the game. You can HYP three times and still have fuel left to continue scouting. Build this ship with low tech engines to keep it from being captured. I do outfit some with Transwarp drives, but I try to be very careful where I send it. The PL21 has many uses. I use it to darksense, resupply my SSD?s with clans, even refuel any cloakers that I might have gotten from someone else. H-ROSS Carrier: This ship is useful to build at almost every Starbase that you have. It is a tech 2 ship and can store 120 fighters on board. I build them with Transwarp drives and use them for shuttling fighters, or build them with tech 6 engines or below and use them as an added fighter storage capability. You don?t need to let your SB?s max out there fighters!!!! EE gets free fighters per turn, and if you max you fighters at your SB?s you lose fighters every turn. Build with tech 1 engines at you cheap SB?s. MOSCOW Class Escort: Useless!!!! Don?t build it. SUPER STAR FRIGATE: This ship is your only Torp ship and therefore you will need to build some for mine laying capability. Invest in good beams, ie Hblasters, and put just one Mk4 or Mk7 tube on board. This is not a fighting ship unless your enemies are extremely weak. Use it for laying mines where you need them, but if you have Starbase Plus add-on in your game, you can lay mines more effectively with your SB?s. SUPER STAR CARRIER: Outfit this ship with good beams and engines and use it to shuttle fighters to your Gorbies. It holds more fighters than a H-ROSS and one load of fighters is a good load for a Gorbie. SUPER STAR DESTROYER: This ship, although not a very good carrier, is you bread and butter ship. Outfit this ship with the best possible beams and use it for it?s Imperial Assault mission. If used in small packs with a cloaker or two it can be extremely deadly. Refer to the Strategy paragraph for more details. SUPER STAR CRUISER: Outfit this ship with the best beams you can and use it for fleet operations. Refer to Strategy section for further details. GORBIE CLASS BATTLE CARRIER: The best ship in the game!!! Build this
ship with the best beams you can afford and make sure you build a lot
with Hphasers if you are using Race Plus in your game. The Gorbie Well
Generator is the best thing since French Toast!!! Don?t be afraid to
build Gorbies with tech six engines. Tow them with SSC?s in the early
game to project your awesome power!!! EARLY STRATEGY The first part of any strategy is an economic one. In order to build
Gorbies you must have the minerals and money to do so. Use your Probes
to HYP out to the fringes of your empire to darksense and scout out
good planets. Look at all planets carefully for the best mineral accumulations
and also check the mining rates. Find all the good native races and
exploit them to the max. Refer to The Joys of Taxation for tax strategy.
Plan your mineral routes!!!! ALLIANCES Above all things in the game of VGAP, alliances are the key to winning!!
Alliances aren?t as much as what your ally has to offer as,? is he willing
to communicate, plan, and then follow thru with the plan?. An ally that
doesn?t communicate is only as good as his hardware. An ally that follows
thru on plans made by the alliance and keeps his part of the alliance
up is worth his weight in mega credits. FEDERATION: Build tech 1 Gorbies and have your Fed ally refit them for you. You can double the number of Gorbies in the game by doing this!!! LIZARDS: Cloakers, ground attack, 150% damage, Hiss mission!!! Need I say more? Lizards are everyone?s best friend or worst enemy!!! BIRDS: Cloakers and general mayhem!!! FASCIST: Cloakers, ground attack, Race Plus mission, Torp ships!!! PRIVATEERS: Tow and Rob, Tow and Rob, Tow and Rob!!! BORG: CHUNNEL!!!! CRYSTALS: Webmines for defense, a nice cheap Carrier, Race Plus mission!!! ROBOTS: Fighter building and mines!!! REBELS: RGA, fighter building!!! COLONIES of MAN: Fighter building, Cobols!!! As I said earlier, without a commitment from an ally to communicate
and follow thru with plans, any one of these races is only as good as
his hardware so know who you are allying with!!! END GAME By the end game you should have many Gorbies and SSD?s along with a
strong fleet of freighters. Although there are a lot of variables involved
with battle, one of the keys to winning is following up with a strong
fleet of freighters to take max advantage of any territory gained. |
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